![]() Secret - You have to be in "Scouting Mode" to discover secrets. It can be an item, a person or a place.Įntrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc. Starting Quest Location - This is the location where you find the quest giver. The sequence of numbers shows suggested order of visiting the locations. Location - An in-game location POI (Point of Interest). Not really a good idea from a RP or a strategic point of view but its a nice Easter egg that is built in, dont like tutorials? Kill everyone and bypass it :P" "Alternatively you can kill everyone in the caravan to go on to the cave, this is very difficult and all it gets you is a point in cruelty as you can't even stop to loot the bodies before the storm hits. I was told they're offering land to new settlers. Gilded Vale is said to be one of the most prosperous villages in the Dyrwood, full of opportunities for work and wealth. He pulls up just in time to avoid plowing into the trunk of a fallen tree that bars the way ahead. You have taken suddenly ill, sweating and shivering, and one of the other travelers signals for the caravan master to stop on your behalf. The caravan carries travelers bound for the frontier hamlet of Gilded Vale, you among them, where a local lord has offered land and wealth to settlers from abroad looking for a fresh start. Five wagons grope blindly for the path on a starless night, their master glancing ever upward to the skies for assurance that he is on the right course, a dim lantern his only protection against the encroaching darkness.
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